Wpf 2d Game

2020. 2. 27. 09:43카테고리 없음

  1. Wpf 2d Game Download

Hi, thanks for the added links. Interestingly, one of them points to Andy Bealieu's PhysicsHelper project, which I used for several years (until it was abandoned). What I'm trying to do now is a replacement for that - a very simple game engine for first year programming students. In other words, exactness or performance is not so important. Also, it doesn't really have to be WPF, but since XNA and Silverlight are gone, then what else is there that isn't very different (apart from UWP)? I think from reading up on your links that CompostitionTargetrendering would be the best bet (checking now).–Oct 18 '17 at 14:44.

Wpf 2d GameWpf

Hi again, thanks - really appreciated. I'm not sure how to use it though and there are very few examples of Composition. I have my MainWindow and a canvas in there where the action is. Th MainWindow.xaml.cs calls GameController.cs which takes care of the game logic (like the game loop). The BoardSetup class's DrawGame method is then called from the GameLoop method and redraws the objects on the canvas.

So where should I add the event handler? I try to call it in MainWindow.XAML.cs and in the game loop but the UI hangs on me.–Oct 18 '17 at 15:45. Actually, calling my gameloop from the CompositionTarget.Rendering event does the trick. I have now successfully tried with 30 dynamic objects as well as 300 dynamic objects. The objects are not moving smoothly if I have 300 moving objects, but the time is accurate: I have run the game for four minutes (exactly, and the time is correct to the second (at least - I'm confirming with my cellphone's timer:) ). I will write an article about my game engine within a few weeks hopefully. If anyone needs my code now, then just PM me or so.–Oct 19 '17 at 16:28.

Hi, thanks for the added links. Interestingly, one of them points to Andy Bealieu's PhysicsHelper project, which I used for several years (until it was abandoned). What I'm trying to do now is a replacement for that - a very simple game engine for first year programming students. In other words, exactness or performance is not so important. Also, it doesn't really have to be WPF, but since XNA and Silverlight are gone, then what else is there that isn't very different (apart from UWP)? I think from reading up on your links that CompostitionTargetrendering would be the best bet (checking now).–Oct 18 '17 at 14:44.

Hi again, thanks - really appreciated. I'm not sure how to use it though and there are very few examples of Composition. I have my MainWindow and a canvas in there where the action is. Th MainWindow.xaml.cs calls GameController.cs which takes care of the game logic (like the game loop). The BoardSetup class's DrawGame method is then called from the GameLoop method and redraws the objects on the canvas. So where should I add the event handler? I try to call it in MainWindow.XAML.cs and in the game loop but the UI hangs on me.–Oct 18 '17 at 15:45.

Actually, calling my gameloop from the CompositionTarget.Rendering event does the trick. I have now successfully tried with 30 dynamic objects as well as 300 dynamic objects.

Wpf 2d Game Download

The objects are not moving smoothly if I have 300 moving objects, but the time is accurate: I have run the game for four minutes (exactly, and the time is correct to the second (at least - I'm confirming with my cellphone's timer:) ). I will write an article about my game engine within a few weeks hopefully. If anyone needs my code now, then just PM me or so.–Oct 19 '17 at 16:28.